Pournelle's law
uniprocessor
local memory
microprocessor
architecture
multiprocessor
time-slicing
multiprocessing
instruction
multiuser
core
teraflop
hypercube
repertoire
distributed computing
single-user
recursive
computer core
interprocessor
branch register
northbridge
arithmetic logic unit
silicon
Lintel
embedded system
hectogon
peer-to-peer
enregister
Turing switch
span
cybermind
portability
one-window
random memory
cybercentric
program counter
random-access memory
read/write memory
RAM
random access memory
host
primary storage
computing system
computer system
portable
ADP system
automatic data processing system
hardware acceleration
monopyrenous
stepping
flop
time sharing
ADPS
speedup
billion floating point operations per second
gigaflop
brute force
neural network
thread count
single-platform
hyperthreading
unikernel
canary
summer
GFLOPS
neural net
array controller
multibooting
multitasker
time
capacitate
multimachine
multicomputer
protected mode
grid
sequencer
guest
client
multiusing
megaflops
node
scheduler
multiusage
dual-boot
machine code
L1
load-store architecture
multisystem
MIPS
memcomputing
million instructions per second
Byzantine fault tolerance
fail over
cryptoprocessor
multiboot

English words for 'The rule of thumb that there should be at least one CPU for each user of a system.'

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