waitable
event loop
count down
asynchronous
static binding
prestructure
prototype-oriented programming
toolbox
database
spin
wait for
waiting game
lazy evaluation
pointless
concept
multithreading
keep time
expression template
sitting
continuation
hold off
batch queue
timekeep
event-driven architecture
schedular
compile-time
concurrency pattern
library
writing implement
prestructured
prespecification
target
global scope
prefetch
fragnet
prompt
delegation language
game-time decision
event-based programming
lineup
read-write
retpoline
preread
putoff
softcode
datetime
preparser
imperative programming
code
tile