waitable
event loop
count down
static binding
asynchronous
prestructure
database
toolbox
prototype-oriented programming
spin
wait for
lazy evaluation
waiting game
pointless
concept
multithreading
expression template
keep time
continuation
sitting
timekeep
library
schedular
batch queue
event-driven architecture
hold off
concurrency pattern
compile-time
fragnet
prestructured
writing implement
target
delegation language
prefetch
global scope
prespecification
prompt
datetime
preparser
read-write
softcode
event-based programming
lineup
game-time decision
retpoline
preread
imperative programming
putoff
thunk
reducer