Gouraud shading
bump mapping
ray tracing
heat map
profilometry
flood fill
voxel
photosculpture
bundle adjustment
relief
headtracking
lumen method
glenzing
deconvolution microscopy
dither
global illumination
coloring
colouring
polynomiography
colorimeter
radiosity
supersample
daylight
tintometer
wireframe
polypaint
chiaroscurist
Mooney face test
tone
Metropolis light transport
picture
dithering
image
icon
colorimetry
leucoscope
ikon
grisaille
tone mapping
perspective
surface analysis
positive
heightmap
photoelectrocolorimetry
microcolorimetry
polynomiograph
interpolation
photoconsistent
chromatoptometer
supervoxel
chromameter
accidental colour
chromaticity
paint
rastering
lasso
portal rendering
4D
theme
ophthalmometer
color space
oblique projection
chromatics
dazzle camouflage
rubbing
retopologize
op art
hillshade
tintometric
pseudostereo
chromography
structured illumination
voxelization
heliotypy
alpha channel
anomaloscope
frame per second
reslice
voxelize
tribrid modeller
parametric equation
compositry
imagination
chromostereopsis
colour in
graphic artist
niello
faceprint
Willmore energy
Necker cube
colorist
technicolor
shearography
topography
incidence function
Stanford dragon
solid
imaging
decoupage

English words for 'A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each vertex in a polygonal 3D model.'

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