Nash equilibrium
determinacy
hardlock
Bondareva-Shapley theorem
antigame
time control
oh for
subsolution
sandbox game
computer chess
incremental game
non-player character
across the board
god mode
hypergame
roleplaying game
gamey
runaway
wizard mode
cat and rat
musical
gamification
artificial intelligence
cat and mouse
gamekeeping
turn
robot chess
play
gamebreaking
hope chess
speedrun
total football
capture
autonomy
infallible
play the system
work the system
free-form
hold
technology tree
eigendynamic
snerts
toy
salugi
AI
gamogony
rock paper scissors
Petersburg paradox
boyg
gameability
superplay
pass
endless runner
game master
move
nerf
pseudo-telepathy
formation
threatmate
overwatch
cockblock
game-theoretical
dollar auction
backbencher
massively multiplayer online game
player character
polymorphitis
gameful
Metroidvania
playerhood
co-op
let
paralyze
hot seat
survival game
allow
sidequest
permit
monostructural
feedforward control
paralyse
play the angles
penalty
twitch gameplay
retardant
sequence breaking
play out
I have never
unresisting
Zermelo's theorem
drop-in/drop-out
resistless
teamplay
Nuzlocke
guild
incomplete
loose cannon

English words for '(game theory) a stable state of a system that involves several interacting participants in which no participant can gain by a change of strategy as long as all the other participants remain unchanged'

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