Parole in English per 'The quality of being trickish.'
Sopra trovi parole correlate a "The quality of being trickish.". Porta il focus o il cursore su una parola per vedere la definizione.
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noun
adj
noun
- (computing) Malware that deceitfully presents itself as antispyware.
- A mischievous scamp.
- An aggressive animal separate from the herd, especially an elephant.
- (Australia) A horse, mule, or donkey that is difficult to control; a refractory horse, especially a racehorse.
- A vagrant.
- A plant that shows some undesirable variation.
- A scoundrel, rascal or unprincipled, deceitful, and unreliable person.
- (roleplaying games) A character class focusing on stealthy conduct.
- a deceitful and unreliable scoundrel
verb
noun
- Tricky or waggish behaviour; mischief.
- (Scotland, games, historical) An old Scottish parlour game in which people were chosen, usually by throwing dice, to perform some humorous act or drink a large amount of an alcoholic beverage, with a forfeit if they were unable to do so.
- Boisterous activity or behaviour; lively fun.
- noisy and mischievous merrymaking
noun
- An artifice; a trick; a contrivance.
- A bent or curved part; a curving piece or portion (of anything).
- A bishop's standard staff of office.
- A bending of the knee; a genuflection.
- A specialized staff with a semi-circular bend (a "hook") at one end used by shepherds to control their herds.
- A pothook.
- A person who steals, lies, cheats or does other dishonest or illegal things; a criminal.
- A bend; turn; curve; curvature; a flexure.
- (music) A small tube, usually curved, applied to a trumpet, horn, etc., to change its pitch or key.
- a circular segment of a curve
- a long staff with one end being hook shaped
- someone who has committed a crime or has been legally convicted of a crime
adj
verb
noun
- A trick; an artifice; an evasion.
- (by extension, music) A rhythm commonly used in blues music, consisting of a series of triplet notes with the middle note missing, so that it sounds like a long note followed by a short note, and suggests a walker dragging one foot.
- (dance) A dance move in which the foot is scuffed back and forth across the floor.
- The act of mixing cards or mah-jong tiles so as to randomize them.
- An instance of walking without lifting one's feet.
- The act of reordering anything, such as music tracks in a media player.
- walking with a slow dragging motion without lifting your feet
- the act of mixing cards haphazardly
verb
- To change one's position; to shift ground; to evade questions; to resort to equivocation; to prevaricate.
- To shove one way and the other; to push from one to another.
- To use arts or expedients; to make shift.
- To change; modify the order of something.
- To remove or introduce by artificial confusion.
- (ambitransitive) To move in a slovenly, dragging manner; to drag or scrape the feet in walking or dancing.
- (ambitransitive) To put in a random order.
- move about, move back and forth
- mix so as to make a random order or arrangement
- walk by dragging one's feet
verb
intj
noun
noun
- A stratagem or trick; an artifice.
- (originally Ireland, dialectal) The apparition of a living person; a person's double, the sight of which is supposedly a sign that they are fated to die soon, a doppelganger; a wraith (“a person's likeness seen just after their death; a ghost, a spectre”).
- (also figuratively) An act of fetching, of bringing something from a distance.
- An area over which wind is blowing (over water) and generating waves.
- The length of such an area; the distance a wave can travel across a body of water (without obstruction).
- (uncountable) A game played with a dog in which a person throws an object for the dog to retrieve.
- The object of fetching; the source of an attraction; a force, propensity, or quality which attracts.
- (computing, specifically) An act of fetching data.
- the action of fetching
intj
verb
- (transitive, ditransitive) To retrieve; to bear towards; to go and get.
- (transitive) To cause to come; to bring to a particular state.
- (transitive) To reduce; to throw.
- (nautical) To bring or get within reach by going; to reach; to arrive at; to attain; to reach by sailing.
- (intransitive) To bring oneself; to make headway; to veer; as, to fetch about; to fetch to windward.
- (nautical, transitive) To make (a pump) draw water by pouring water into the top and working the handle.
- (transitive, rare, literary) To take (a breath); to heave (a sigh).
- (transitive) To obtain as price or equivalent; to sell for.
- be sold for a certain price
- go or come after and bring or take back
- take someone to hell
noun
noun
- Tricky or waggish behaviour; mischief.
- (Scotland, games, historical) An old Scottish parlour game in which people were chosen, usually by throwing dice, to perform some humorous act or drink a large amount of an alcoholic beverage, with a forfeit if they were unable to do so.
- Boisterous activity or behaviour; lively fun.
- noisy and mischievous merrymaking
noun
- An artifice; a trick; a contrivance.
- A bent or curved part; a curving piece or portion (of anything).
- A bishop's standard staff of office.
- A bending of the knee; a genuflection.
- A specialized staff with a semi-circular bend (a "hook") at one end used by shepherds to control their herds.
- A pothook.
- A person who steals, lies, cheats or does other dishonest or illegal things; a criminal.
- A bend; turn; curve; curvature; a flexure.
- (music) A small tube, usually curved, applied to a trumpet, horn, etc., to change its pitch or key.
- a circular segment of a curve
- a long staff with one end being hook shaped
- someone who has committed a crime or has been legally convicted of a crime
adj
verb
noun
- A trick; an artifice; an evasion.
- (by extension, music) A rhythm commonly used in blues music, consisting of a series of triplet notes with the middle note missing, so that it sounds like a long note followed by a short note, and suggests a walker dragging one foot.
- (dance) A dance move in which the foot is scuffed back and forth across the floor.
- The act of mixing cards or mah-jong tiles so as to randomize them.
- An instance of walking without lifting one's feet.
- The act of reordering anything, such as music tracks in a media player.
- walking with a slow dragging motion without lifting your feet
- the act of mixing cards haphazardly
verb
- To change one's position; to shift ground; to evade questions; to resort to equivocation; to prevaricate.
- To shove one way and the other; to push from one to another.
- To use arts or expedients; to make shift.
- To change; modify the order of something.
- To remove or introduce by artificial confusion.
- (ambitransitive) To move in a slovenly, dragging manner; to drag or scrape the feet in walking or dancing.
- (ambitransitive) To put in a random order.
- move about, move back and forth
- mix so as to make a random order or arrangement
- walk by dragging one's feet
noun
- A stratagem or trick; an artifice.
- (originally Ireland, dialectal) The apparition of a living person; a person's double, the sight of which is supposedly a sign that they are fated to die soon, a doppelganger; a wraith (“a person's likeness seen just after their death; a ghost, a spectre”).
- (also figuratively) An act of fetching, of bringing something from a distance.
- An area over which wind is blowing (over water) and generating waves.
- The length of such an area; the distance a wave can travel across a body of water (without obstruction).
- (uncountable) A game played with a dog in which a person throws an object for the dog to retrieve.
- The object of fetching; the source of an attraction; a force, propensity, or quality which attracts.
- (computing, specifically) An act of fetching data.
- the action of fetching
intj
verb
- (transitive, ditransitive) To retrieve; to bear towards; to go and get.
- (transitive) To cause to come; to bring to a particular state.
- (transitive) To reduce; to throw.
- (nautical) To bring or get within reach by going; to reach; to arrive at; to attain; to reach by sailing.
- (intransitive) To bring oneself; to make headway; to veer; as, to fetch about; to fetch to windward.
- (nautical, transitive) To make (a pump) draw water by pouring water into the top and working the handle.
- (transitive, rare, literary) To take (a breath); to heave (a sigh).
- (transitive) To obtain as price or equivalent; to sell for.
- be sold for a certain price
- go or come after and bring or take back
- take someone to hell
verb
intj
noun
adj
noun
- (computing) Malware that deceitfully presents itself as antispyware.
- A mischievous scamp.
- An aggressive animal separate from the herd, especially an elephant.
- (Australia) A horse, mule, or donkey that is difficult to control; a refractory horse, especially a racehorse.
- A vagrant.
- A plant that shows some undesirable variation.
- A scoundrel, rascal or unprincipled, deceitful, and unreliable person.
- (roleplaying games) A character class focusing on stealthy conduct.
- a deceitful and unreliable scoundrel